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Make Money on eBAY – Product Sourcing Criteria

February 9, 2007

Locating products is a prerequisite for those who want to make money on eBay. It is also where the real fun begins. At times locating products can be like looking for a needle in a haystack. That is especially true when trying to add ‘hot’ products to your offerings. It is possible to locate almost anything, but for the ‘hottest’ products, the price that will be required will mean little or no profit.

Start by examining your main suppliers. Look at a set of criteria similar to this:

v Products Must be in Your Core Sales Areas

v Product Quality is as Represented

v Customer Service Must be Outstanding

v Reasonable Prices

v Prompt Delivery

v Products must be in our core sales areas – for a supplier to be on your list, they should handle products that are within your core sales areas. To make money on eBay, every supplier must be able to support your core business area, with other ‘great deals’ as a bonus. Purchase and then pass those ‘great deals’ onto your customers.

v Product quality is as represented – this is really about trust. You must be able to trust your suppliers. When they say that a particular product is a certain way that is exactly what you expect to see when the product arrives. When they recommend a product that you are unfamiliar with, you need to be able to count on that recommendation to be true. If you cannot trust your suppliers, eliminate them from your list.

v Customer service must be outstanding – you should expect nothing less than outstanding customer service from your suppliers. This includes prompt replies to questions, quick turn-around on purchases, and notification of ‘hot deals’ when they become available from the supplier.

v Reasonable prices – most eBay businesses are on a very tight profit margin. You need to count on your suppliers to provide the lowest possible pricing on their products. If there are ways to reduce prices, you need to know. The less you spend on products, the better the pricing for your customers! Everyone wins with this approach.

v Prompt delivery – you should look for two things in delivery. The first is pricing. As fuel prices increase, freight becomes a bigger and bigger part of the overall cost of merchandise. Look should to your suppliers to do everything possible to keep freight costs down. (We have also started working with another business to coordinate shipments, for example. By combining our freight, we can typically obtain lower freight costs.) The other piece of the freight equation is speed of delivery. Once you’ve paid for the merchandise, it is money that you need to turn around to invest in new merchandise as soon as possible. You cannot make money on eBay if you pay for freight and then have products just sitting in someone’s warehouse. To that end, expect your suppliers to ship immediately upon receipt of payment. Be sure to track your incoming shipments to ensure delays are minimized.

The list actually looks much like the list that eBay buyers use when they decide whether to bid on products, and then whether to give positive feedback or not.

In addition to your good old standby suppliers, develop a back-up list of second-tier suppliers. These suppliers are either recommended by someone you trust, or that have found at tradeshows, in newsletters, or through some other means. Possibly you have completed only one or two transactions, but some issue kept them from making your main supplier list. Look to these second-tier suppliers for products when your main suppliers cannot help with a specific product that will make money on eBay.

As a part of the process, ask each supplier that cannot furnish a desired product to recommend another source. While this rarely meets with success, there will be times when you hit a homerun using this approach.

If your main suppliers and second-tier suppliers are unable to provide a product, conduct an internet search. When you reach this point, know that you are going to be investing a lot of time not only looking for the right supplier, but also in investigation of prospects.

Before we ever deal with a new supplier make sure that the supplier can provide the desired product. Work to determine a price. If all is looking positive, ask for references before you buy. Only after checking references should you move forward with a purchase.

Always be very conservative with your first purchase from a new supplier. There are just too many unscrupulous sellers who provide inferior products, poor service, or have other issues. You will not make money on eBay with these problems.

Don’t forget that many who make money on eBay manufacture their own products. This is another great way to do something that you really enjoy for a profit!

To Your eBay Success!

Article Source: http://EzineArticles.com/

Source : http://www.blog-g.net/ 

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Game Review : Worldwide Soccer Manager 2007

February 2, 2007

 

Sports Interactive’s best game to date combines stability and variety in a truly immersive football experience.

 

The Good: Amazing depth; great long-term options; realistic match engine; improved scouting; more help for beginners.

The Bad: Fairly basic sound.

Football Manager 2007 is Sports Interactive’s third game since leaving the Championship Manager name behind, and while it’s a case of evolution rather than revolution, it turns screens of statistics into something so absorbing that it is possible to lose entire hours, days, and weeks of your life.

The game, like most of its genre, thrusts you into the front line of football management at a club of your choosing. Where that may be is entirely up to you, and FM 2007 provides an almost endless list to choose from. You can choose from the glamour of Barcelona or AC Milan, head to smaller clubs such as Accrington Stanley or Woksop, or take a punt with clubs from leagues you’ve almost certainly not heard of, such as the Hong Kong First Division. You can manage any of these clubs–and even international teams, should you so desire.


Feeder clubs are just one of the many little additions that add realism.

After you’re installed in your new job, you’ll need to inspect your squad to work out where your team’s strengths and weaknesses lie. That’s something that may be much easier to do with big clubs, especially those with players you’re familiar with, than it would be in lower league teams, so if you’re a beginner you might find it easier to start off with either a top team or one you know well.

You’ll also start your management job with some idea of what the board and fans of your chosen club are hoping you’ll achieve over the course of the season. Managers of football clubs live and die by results, so if the board is expecting promotion and you’re delivering too many losses, you may find that your first contract ends prematurely. However, if that does happen, it’s not the end of the game; you can apply for jobs with other clubs that have vacancies at any time, and you can even throw your hat into the ring anywhere if an incumbent manager’s position is looking shaky.

Once you have a feel for your players, either through real-life knowledge or some careful inspection of the players’ relative statistics, you can begin to construct your title-winning team, choosing a formation and tactics that best fit the level at which you’re playing. This can change from division to division, but while world-class players might prefer slick, fast, passing manoeuvres and elegant counterattack play, you’ll probably be happy for your inexperienced, unfit, part-time lower league players to just lump the ball unceremoniously up the field at any opportunity–hit and hope.


The scouting module now breaks down experience into regions.

As well as deciding whether to play 4-4-2, 4-3-3, or one of any number of other formations, you’ll need to keep an eye on the financial state of the club, as this will give you an indication of what your transfer budget might be. Again, this reflects directly on the level at which your team competes, but unless your club is in debt, there’s usually something in the kitty.

Having financial acumen is crucial, especially at smaller clubs, and you’ll want to send out scouts to watch prospective transfer targets. FM 2007 introduces a new format to this section of the game, adding in knowledge bars for scouts based on their past experience. Some of them will specialise in certain countries or regions, and while smaller clubs might confine missions to a relatively local area, if you want to compete on the world stage you’ll want a good depth of global knowledge at your disposal. Particularly important are staff members with South American experience, which may let you tap into the potentially priceless players of the Brazilian and Argentinean leagues and uncover the next Pele or Maradona before anybody else–and before the price gets too high.

Larger clubs will also have youth academies, which will give you an influx of youngsters each year, some of whom may make it through the youth and reserve teams and even break into your first-team squad over time. And another nice addition this year is the option to ask the board to consider setting up a formal arrangement with another club to send or receive players on loan. These agreements, known as feeder or parent clubs, can be very useful for big teams, allowing them to farm out promising youngsters for valuable first-team experience, and for small teams that would never normally be able to attract the young talent. It’s something that has been around for a few years in real life, and it’s great to be able to see the relationships transfer into the game.

The matches themselves are where the real action happens, and FM 2007’s match engine has been refined further to create the most realistic re-creation of player activity to date. The games are presented in a top-down view, with players as numbered circles moving around a pitch, which is usually green but can deteriorate into patchy brown to give you an idea of conditions on the ground. It’s not the most sophisticated method of displaying a football match we’ve ever seen, and other games such as LMA Manager 2007 certainly pull it off with more aplomb, but the crucial aspect of it is that you can actually learn something from watching a match. The movement of players is almost bulletproof when compared to watching a real-life game, and it’s incredibly easy to forget you are in fact simply watching a bunch of circles move around inside a green rectangle.

In this respect, FM 2007, in sacrificing visuals, does a far better job of providing a useful tool for analysis and entertainment than any of the fully 3D match engines. What’s more, the rest of the game presents you with information in a clean and efficient manner, and it’s clear that extensive work has gone into making sure that the most important screens are always easily accessible in a logical fashion.

Sound in the game is still fairly basic, with a dynamic crowd noise that rises and falls depending on what’s happening in the game. Football management games don’t have a massive scope for advancement in terms of audio, although many years ago Sports Interactive did briefly flirt–unsuccessfully–with spoken commentary. But while the impact of sound in the game is minimal, there has been no real attempt to innovate in this area. Crowd noise cuts off suddenly at half- and full-time, and no attempt has been made to brighten the many menu screens with music or other sound effects.

That said, it’s obvious where the focus lies in Football Manager 2007, and thankfully it’s on the most important part of the game–the feeling of immersion. News items which alert you to goings-on from around the world are sensibly tailored to your own part of the world, while still keeping you in touch with important developments globally. Depending on your progress, journalists may approach you from time to time to ask you to comment on your situation. If you’re on a winning streak, you might like to gloat a little, or maybe praise the players. If you’re not doing quite so well, you might prefer not to comment at all. Everything you say and do, especially where the media is concerned, can have an impact on the morale of your players, so it’s important to consider the bigger picture when talking to the press.

Team talks returns once again, allowing you to have some influence on the performance of the team on match day. While you can fire the players up or give them the hairdryer treatment, you’re relatively powerless once the whistle goes. You can change basic tactics on the fly, as if shouting instructions from the touchline, but bigger changes and substitutions can take place only when there’s a break in play.

Players, teams, league setups, and even competition rules are accurate for all of the 116 leagues across 51 countries that exist in the game, something which not only adds massively to the feeling of realism, but also gives you the scope to learn more about world football as you go.

 


The FM 2007 world is more involving and immersive than ever.

Once your career is under way, the football world carries on around you, giving you as much attention, or as little, as your current managerial position deserves. From the moment you begin, FM 2007 creates an environment that’s based on reality but allows you to forge your own path and create your own stories. Whether you choose to join Manchester United as a former international footballer with a glowing reputation or to join a semiprofessional team of part-timers as an ex-Sunday-league player, you have the scope to do almost anything within the confines of what a real-life manager would do, and setting yourself targets–or just seeing where “life” takes you–is one of the best parts of the game.

For a game as complex as FM 2007, you’ll be pleased to know that there’s plenty of in-game help to be had, as well as a decent-sized manual that sets the scene well. Undoubtedly newcomers to the genre will find the sheer depth of gameplay a little overwhelming at first, but it’s possible to ask advice on things like team selection from a member of staff, and you’ll also get valuable feedback on training schedules and performances from a number of sources. Invest a little more time in the game, and the many screens and statistics will begin to become second nature.

Overall FM 2007 is a game that you may well still be enjoying when Sports Interactive is releasing the next version in a year’s time, and football fans won’t find a more rewarding and realistic tool for fulfilling their sporting fantasies anywhere else. The addiction of playing just one more match, season, or career won’t fade anytime soon with this game.

By Phil Elliott, GameSpot UK

Link : http://www.blog-g.net/

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Popular vote game on January 31st, 2007

January 31, 2007

 

Top Rated PC Games

1.

GTR 2
GTR 2

 

GTR returns in this PC sequel to the original racing game.
Full Review »

2.

Company of Heroes

Company of Heroes

The development team behind Warhammer 40,000: Dawn of War brings you this WWII real-time strategy game. Company of Heroes lets you guide your troops across a variety of battlefields in Europe.
Full Review »

3.

 

RACE - The WTCC Game
RACE – The WTCC Game

RACE – The official WTCC Game offers up a variety of racing game modes,
including special events such as Race Weekends.
Full Review »

4.

Total War
Medieval 2: Total War

 

Medieval 2: Total War is fourth installment in the franchise, and features the same empire building and real time battles, but with improved graphics, gameplay enhancements, and more.
Full Review »

5.

Warhammer 40,000: Dawn of War - Dark Crusade
Warhammer 40,000: Dawn of War – Dark Crusade

 

The second expansion for Warhammer 40,000: Dawn of War adds
two new playable races, the Tau Empire and the Necrons.
Full Review »

6.

Eastside Hockey Manager 2007
NHL: Eastside Hockey Manager 2007

 

NHL: Eastside Hockey Manager 2007 is the follow up to last year’s
award winning NHL: Eastside Hockey Manger.
Full Review »

7.

Europa Universalis III
Europa Universalis III

 

The third title in the Europa Universalis strategy series will offer an easier learning curve for newcomers, while giving fans of the series even more options and features as they attempt to conquer the world diplomatically, militarily, or economically.
Full Review »

8.

Tom Clancy's Rainbow Six Vegas
Tom Clancy’s Rainbow Six Vegas

 

Tom Clancy’s Rainbow Six Vegas is the fifth title in the Rainbow Six series,
and pits players against terrorists who have taken the city of Vegas hostage.
Full Review »

9.

Neverwinter Nights 2
Neverwinter Nights 2

 

The talent behind the Baldur’s Gate and Icewind Dale franchises are reuniting to make the sequel to the celebrated D&D franchise.
Full Review »

10.

Warlords
Civilization IV: Warlords

Sid Meier’s Civilization IV: Warlords is an expansion pack for Civ IV, which pays homage to some of history’s greatest military leaders, delivering six new scenarios and giving players the chance to change the course of history with the help of their new powerful “warlord” unit.
Full Review »

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Game Review : GTR 2

January 31, 2007

Despite a slightly gentler learning curve, GTR 2 still demands the most out of your inner race driver.

 

The Good: Driving, crashing, and racing simply doesn’t get much better than this; meticulously detailed tracks and cars; 28-player online racing is fun and lag-free; massive tuning options; driving school is a great addition.

The Bad: Hefty system requirements; qualifying seems inordinately hard; menu system needs a makeover.

The PC racing simulation category isn’t what it once was. While the PC used to be home to a big variety of classic, in-depth racing sim series, the ever-increasing power of game consoles and the promise of more sales have led many would-be racing developers to abandon the PC altogether. Consider SimBin’s GTR 2, the sequel to 2005’s GTR FIA Racing, a hearkening back to the good old days of sim racing. It’s an expansive and challenging sequel to one of the best racing games of last year and, at its price, it remains one of the best bargains of the year for the PC.

 


Wave the green flag because it’s time to go racing in GTR 2.

Read the rest of this entry »

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Game Review : Company of Heroes

January 31, 2007

While intimidating, this visceral real-time strategy reenactment of World War II’s Western Front showcases just how far RTS game design and presentation quality have come.

 

The Good: Amazing, cutting-edge graphics and remarkable audio bring the battlefield to life; complex, inventive gameplay gives you a ton of interesting things to do; fully interactive, destructible maps add depth and variety; slick online player-matching system makes it easy to get into a multiplayer match.

The Bad: Long loading times; only two different factions.

Company of Heroes is a visually stunning real-time strategy game that depicts all the violent chaos of World War II with uncommon intensity. Set during the invasion of Normandy toward the end of the war, Company of Heroes takes its cues from Saving Private Ryan, by portraying both the sheer brutality of the war as well as the humanity of its combatants. Many other recent WWII games have also drawn influence from Steven Spielberg’s landmark film, but Company of Heroes is even more graphic. This and the game’s highly authentic-looking presentation are its distinguishing features, and it boasts some frantic, well-designed strategic and tactical combat to match. Company of Heroes trades a wide breadth of content for an extremely detailed look at WWII-era ground combat, and its action is so fast paced that it’s best suited for the reflexes of an experienced RTS player. So if you’re unfazed by any of that, you’ll find that this latest real-time strategy game from the developers of Homeworld and Warhammer 40,000: Dawn of War is one of the best, most dramatic and exciting examples in years.

 


The frenzied combat of World War II is translated believably into
Relic’s lavishly produced, fast-paced real-time strategy game.

Read the rest of this entry »

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Game Review : RACE – The WTCC Game

January 31, 2007

 

Simbin follows up its GTR 2 success with another great PC racing sim, this time set in the World Touring Car series.

 

The Good: Fantastic attention to detail; great visuals; thrilling online racing.

The Bad: Needs racing peripherals to play effectively; lack of car setup explanation can hamper performance.

Although GTR 2 was only released a couple of months ago, Swedish outfit SimBin has been working flat out on the follow-up title, Race – The WTCC Game. In many respects the two titles look and feel similar, but there are crucial differences that make Race a compelling game in its own right.

 


The game features fully licensed drivers, vehicles, and circuits.

Read the rest of this entry »

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Game Review : Medieval 2: Total War

January 31, 2007

 

“Epic” doesn’t quite begin to describe the scope and scale of the latest Total War game–there’s a lot of strategic depth, with plenty of amazing combat to enjoy.

 

The Good: Epic, engrossing gameplay that lets you feel as though you’re managing a medieval kingdom; impressive strategic depth that lets you play popemaker and dabble with espionage; beautiful graphics and amazing battles packed with cinematic moments; subtle, effective sound and musical effects.

The Bad: Beefy system requirements required to appreciate huge battles in all their glory; multiplayer limited to battles.

In our version of the Hundred Years’ War, England was well on its way to spanking France in record time when those dastardly Danes betrayed our alliance and ruined the fun. About 150 turns later, we found ourselves bogged down in a three-front war against France, Denmark, and a late-to-the-party Spain, though at least those tenacious Scots were finally put down after a lengthy, hard-fought campaign in the north. Still, armies and navies were committed to battle as quickly as they were raised; spies, assassins, priests, diplomats, and merchants scrambled around the map and did their thing; sieges were laid and cities sacked; and battle followed bloody battle. And this is the “short” campaign in Medieval 2: Total War. In a nutshell, that summarizes what is both awesome and somewhat daunting about the latest game in the popular Total War strategy series. With its huge scale, deep gameplay, and beautiful graphics, this is perhaps the most seductive game about the Middle Ages yet, but it’s admittedly quite a handful to take in.

 


Medieval 2 offers a deep strategic layer that lets you manage the military
, economy, and religion of a medieval kingdom.

Read the rest of this entry »

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Game Review : Warhammer 40,000: Dawn of War – Dark Crusade

January 31, 2007

This terrific update to one of the best sci-fi real-time strategy games in years packs in a great strategic campaign and a grand total of seven different interesting, powerful armies.

 

The Good: Features two great new playable factions that fit in well with the five others; exciting new strategic campaign offers plenty of lasting value and variety; excellent presentation quality makes for some most brutal battles; the original game isn’t required to play and enjoy this expansion.

The Bad: A distinct lack of Tyranids.

Hot on the heels of its outstanding new real-time strategy game Company of Heroes, experienced developer Relic is back with the second expansion to its excellent 2004 game Warhammer 40,000: Dawn of War, and it’s a great update. Dark Crusade introduces two interesting and powerful new factions to Dawn of War, raising the total number of different playable armies to a whopping seven. It also features a new strategic campaign structure that lets you direct any of these seven sides in a massive war for planetary supremacy, with shades of the classic board game Risk. Some new units for the returning factions and plenty of new skirmish maps are also included, and you don’t even need to own Dawn of War or its first expansion pack to enjoy most of this (you only need the previous games to unlock the older factions specifically for use in multiplayer matches; you have access to every race when playing solo). What with all that it has to offer, Dark Crusade comes across as much more than your typical real-time strategy expansion pack. It’s one of the best RTS games around strictly on its own merits.

 


Two new factions, the Tau Empire and the Necrons, join a cast of five others, adding even more depth and intrigue to Dawn of War’s futuristic battlefields.

Read the rest of this entry »

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Game Review : NHL: Eastside Hockey Manager 2007

January 31, 2007

 

Start playing NHL Eastside Hockey Manager 2007 now, and you might not come up for air until after the real hockey season ends next spring.

 

The Good: Incredible depth and accuracy; astute artificial intelligence that knows its way around the salary cap; trading and player movement so smart that it seems like real hockey professionals are making management decisions.

The Bad: Sim times are a little on the slow side; audio presentation is still pretty minimal.

With a simulation as good as NHL Eastside Hockey Manager 2007, you might not need the real NHL anymore. Sports Interactive’s incredibly detailed and lifelike look at pro hockey is back with a bulked-up feature set, an overhauled menu system, and all sorts of artificial intelligence enhancements that make for amazingly authentic computer management decisions. While this series has been fantastic from the very beginning, this edition of the game is clearly the best ever.


The new 2D game engine is so accurate that you might as well
be watching real hockey games from the nosebleeds.

Read the rest of this entry »

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Game Review : Europa Universalis III

January 31, 2007

 

It’s as deep and broad as you would expect from such a big strategy game, but Europa Universalis III’s most notable achievement is how easy it is to get into–and how difficult it is to tear yourself away.

 

The Good: Broad and addictive strategic gameplay; intuitive interface and tutorials bridge the gap between depth and ease of use; full-featured multiplayer options; new elements to the series further lengthen the game’s scope.

The Bad: Some contrived diplomatic options provide a cheap cause for war; newcomers may still get lost in the sea of gameplay options.

Europa Universalis III refers to itself as a “grand strategy game” on the game box, and developer Paradox certainly isn’t kidding. It may “only” span just more than 330 years of Renaissance and Reformation history, but it lets you take control of hundreds of nations, using any means at your disposal to expand your borders. It’s the kind of thing that historical strategists lap up but that often leaves others in the cold. Yet, if you’ve been intimidated by similar complex games in the past, it’s time to rethink your position. Europa Universalis III is bursting with all the features armchair generals expect while welcoming newcomers with open arms and a friendly, intuitive interface. It improves upon nearly every aspect of its predecessors, and the result is an addictive and appealing experience, even for those who usually shy away from games with screenshots that look like a geography lesson.


Declare peace or press on? It’s all up to you.

Read the rest of this entry »